
This game is developed for the next generation and basically ported down to the current generation, although we’re still confident we’ll be able to deliver a good experience there.Īs far as upgrades, obviously lighting will be key to the game, because of the day-night cycle. We all know that we’re finally getting that power.
#Dying light free roam plus#
We wanted a more powerful PC, plus consoles that could keep up or ideally surpass that. Krakowiak: For a long time we’ve been talking about needing more power to get the proper number of characters on screen, the right texture resolution, things like that. GamesBeat: What’s going to distinguish the visuals of this game? What’s the next step as far as what you can do now? We’re very happy to be working with Warner Bros. We also started looking for a business partner that could do the game justice. It’s built for the next console generation and DirectX 11. This will be the first engine powered by Chrome engine 6. We started working on more advanced features for the next iteration of our Chrome engine technology. We wanted to take the zombie experience to another level. That sold very well – it was one of the milestones for our company – but it wasn’t enough. Krakowiak: Development on Dying Light started early in 2012 when the core team finished Dead Island. GamesBeat: How recently did you move on to this? What were you finishing just as you started? Dying Light is our most ambitious project to date. We have a lot of faithful fans, but we’re always anxious when we bring out something this big. That’s one of the games that started at all. Some people might remember our science fiction shooter Chrome. We were the developers behind Dead Island and the Call of Juarez series. GamesBeat: What background do you guys have? What have you done before?īlazej Krakowiak: As a company, we were founded 21 years ago. The game debuts in 2014 on multiple platforms, including next-generation consoles. Techland will be showing off the game at the upcoming E3 game trade show in Los Angeles in June.

Here’s an edited transcript of our conversation. We caught up with Blazej Krakowiak, international brand manager at Techland, for an interview after the preview presentation. Its work is first-rate, and I’ll be interested to play this when it comes out.

Techland is ready for the triple-A stage for video games. One thing is clear from the preview we saw. But the graphics look amazing, and it will look quite pretty on next-generation game consoles when it debuts either late this year or next year. Gorgeous isn’t a word I would use to describe an extremely violent zombie-killing game.
